In just 30 minutes, learn how to analyse and test any interactive system with a game lens, using well established and very effective tools from the game designer’s toolkit.
Taught by
Matteo Menapace
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Your instructor
Matteo Menapace
Game Designer
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Max Pete
Senior Customer Success + Community Leader
Louise Bishop
Senior Learning Designer
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In this 30-minute video we’ll explore two key game design lessons for UX / UI designers and creative practitioners who work with interactive systems.
First is a framework to analyse how games work (Mechanics), how people interact with them (Dynamics), and how they feel while playing (Aesthetics). I’ll demonstrate how you can use the MDA framework to research any interactive system, not just games.
We’ll then dive into playtesting, the art of facilitating playful user experiences and experiments at all stages of a project. Playtesting is fundamental to game design: one simply can’t make a game without thoroughly testing it. Because of that, there are well established and very effective playtesting practices that we can borrow to test any interactive system, not just games.
Matteo designs cooperative games and helps people tackle real-world challenges playfully. He co-designed daybreakgame.org, a board game about stopping climate change.